[PC] Devil May Cry 4 – Review

Anyone who’s played Devil May Cry 2 and 3 knows that it wasn’t the greatest game in the history of games, and by that we mean they were pretty darn rubbish. Devil May Cry 4 brings the standard up a whole lot, in terms of pretty much everything.

You start off as the character from previous DMC releases – Nero – and by the way you have an arm with the power of a God, or a “Demon” as the game story line correctly says. From the moment you start playing the game it’s absolutely intense, right from the introduction where there’s an assassination on His Holiness, basically the spokesman of a higher power.

It is believed that 2000 years ago, a great demon – Sparda – sacrificed himself to go against that of which his fellow demons were doing to humanity. And as such he is worshipped as the saviour of all the people today, and also, if anything were to occur similarly to what happened those 2000 years ago, that he’d be there with humanity to protect them. Personally we here at Cyb3rGlitch are fans of any type of story line, but the whole idea of copying Jesus Christ’s story of sacrificing one’s self for the benefit of mankind isn’t the most appealing simply because of it’s originality, or the lack there of.

After the assassination you attempt to catch the killer who has done your civilisation a great wrong. However in your quest to do so, you find that things are not what they seem, and the game has multiple twists which cause you to end up playing as the said antagonist – Dante. In the game you meet many other characters, some of which are with you, and some of which are against you, neither side is clear on who is on which side, however playing through the game reveals a lot which you would not expect.

Dante and Nero look very much alike, in fact you could say that they may be related closely, however the game does not touch on such specifics but rather leave the gamer with the wondering thoughts in their mind, in order to keep the suspense going. Besides that though, the game is very much like a movie – in fact it seems that the movie type game play was one of the main ideas of the developers. Whether or not this is a good thing is entirely subjective, but we thoroughly enjoyed the intense storyline along with the amazingly detailed, regular cinematics.

What really makes the game attractive is the astounding combat system – because there are only 2 action buttons but using different directional button combinations with the action buttons, you can make some amazing combos which do a lot of damage as well as look fluid and dynamic. Unfortunately this does make it over simply easy, but the great thing about this is that you can unlock multiple combos and buy them throughout the game. The simplicity is really what keeps the player from throwing the control or keyboard at the screen.

Unfortunately when you’re about half way through the game you starting playing all the missions again in reverse order. This is basically when you start playing as Dante, you’ve found and allied with him, and now you’re going to play as him going through what you just went through to get here. Nero is the one that finishes the game, which is unfortunate because the combos and techniques performed by Dante appear as if they would be much handier in the final missions of the game.

The game type can most closely be related to the Playstation Exclusive  — “Onimusha” – as you have the 2nd person camera in a static position some of the game, and a  dynamic  2nd person camera the rest of the game. Because of the intense story line you also get a Final Fantasy feel when you play, wondering what’s going to happen next, but definitely nowhere near the “length” of any Final Fantasy.

3 Responses to “[PC] Devil May Cry 4 – Review”

  • wfgpreicowd:

    Shit game. Going from start to finish to start means they were looking to do something and didn’t know what.

  • dccwsjwcdvo:

    Love this game, so hard though once you complete the game just to heal up though.

  • yyldnbf:

    Way better than DMC3, but the whole beginning to end to beginning thing was a bit of a put off.

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